scp 895 что это
SCP Foundation
Secure, Contain, Protect
Containment Area 895-06 Live Feed (30 m)
Item #: SCP-895
Object Class: Euclid
Special Containment Procedures: SCP-895 is sealed, closed and stored in an isolated underground containment cell at a depth of approximately 100 meters. No cameras, microphones, or other surveillance equipment may be brought within the 10 meter «Red Zone» radius of SCP-895 without express permission from at least two (2) Level 3 personnel.
Any on-site personnel exhibiting unusual behavior or signs of psychological trauma are to be screened immediately, and removed from the site or terminated as the situation warrants.
Description: SCP-895 is an ornate oak coffin recovered from the █████ █████ Mortuary by SCP personnel on ██/█/██, following reports of unusual footage captured by surveillance equipment installed at that location. When questioned, mortuary staff were unable to determine the source of SCP-895 and how it was transported to the location. Upon attempting to open SCP-895, agents on location found the object empty; however, observers viewing the live camera feed were [DATA EXPUNGED]. Until further notice, SCP-895 must remain closed at all times.
SCP-895 causes disruptions in video and photographic surveillance equipment within 50 meters similar to vivid, disturbing hallucinations with variable duration and regularity corresponding to the camera’s proximity to SCP-895. Within a range of 5 meters from SCP-895, footage captured can cause severe psychological trauma and hysteria in most subjects. These disruptions do not extend to observers physically present within the area.
Addendum 895-01: Audio excerpt from the SCP-895 Recovery Log (██/█/██)
Addendum 895-02: Following Incident [DATA EXPUNGED] and the loss of 3 personnel, the Red Zone of SCP-895 has been extended from 5 meters to 10 meters, and security personnel shifts have been reduced to 4 hours as a precaution.
SCP-895
Contents
Description [ ]
SCP-895 is an ornate oak coffin recovered from an unspecified mortuary by SCP personnel. SCP-895 causes disruptions in video and photographic surveillance equipment, with disturbing hallucinations of variable duration and regularity corresponding to the camera’s proximity to SCP-895. Within a range of 5 meters from SCP-895, footage captured can cause severe psychological trauma and hysteria in most subjects. These disruptions do not extend to observers physically present within the area.
In-game [ ]
SCP-895’s chamber can be accessed using a level 2 keycard. The containment has a control room with a small CCTV monitor. Upon entering the control room, the player’s head will be drawn towards the monitor. If the player views the monitor long enough, it will cause several disturbing pictures to flash on the screen, and will eventually kill the player. The player can, however, at any time move their head away from the screen, even when the hallucinations begin.
A spiral flight of stairs leads down to a short hallway that leads to the room holding SCP-895 itself. If the player approaches it, SCP-106 will spawn before the coffin and will proceed to pursue the player. Additionally, if the player approaches SCP-895 while wearing a pair of night vision goggles, the hallucinations seen through 895’s feed will appear within the goggles, also killing the player should they not remove them quick enough. Goggles upgraded through SCP-914 can resist these effects however. Wearing SCP-714 will nullify all of SCP-895’s effects.
SCP-079 can display SCP-895’s camera feed on any CCTV monitor at random points throughout the game. The only way to stop this is for the player to turn off the feed in the control room of SCP-895’s containment chamber.
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SCP-895
SCP-895
Object Class
Containment Chamber
Description
“ | SCP-895 is sealed, closed and stored in an isolated underground containment cell at a depth of approximately 100 meters. No cameras, microphones, or other surveillance equipment may be brought within the 10 meters «Red Zone» radius of SCP-895 without express permission from at least two (2) Level 3 personnel. |
SCP-895 is an ornate oak coffin recovered from the █████ █████ Mortuary by SCP personnel on ██/█/██, following reports of unusual footage captured by surveillance equipment installed at that location. When questioned, mortuary staff were unable to determine the source of SCP-895 and how it was transported to the location. Upon attempting to open SCP-895, agents on location found the object empty; however, observers viewing the live camera feed were [DATA EXPUNGED]. Until further notice, SCP-895 must remain closed at all times.
SCP-895 causes disruptions in video and photographic surveillance equipment within 50 meters similar to vivid, disturbing hallucinations with variable duration and regularity corresponding to the camera’s proximity to SCP-895. Within a range of 5 meters from SCP-895, footage captured can cause severe psychological trauma and hysteria in most subjects. These disruptions do not extend to observers physically present within the area.
In-game
SCP-895 containment chamber contains Level Four Keycard and Night Vision Goggles. It may spawn SCP-106 when entering the room with SCP-895, which may cause you to quickly grab a Level 4 keycard and run away. A great tactic would be to gain a Gas Mask or a Super Gas Mask, get the Level 4 Keycard and maybe the goggles and get out of the chamber so SCP-106 will not appear.
According to the SCP-895 patch, now, walking into SCP-895s chamber with Night Vision Goggles will make an unidentified face on the players’ screen. The further the player goes wearing goggles they will die. It is recommended to get out of the chamber quickly with the loot.
SCP-079
Contents
Description [ ]
SCP-079 is an Exidy Sorcerer microcomputer built in 1978 when its creator took it upon himself to attempt to code an AI. According to his notes, his plan was for the code to continuously evolve and improve itself as time went on. It isn’t known when SCP-079 gained sentience, but it’s known that its software has evolved to a point where the machine should not be able to handle it.
SCP-079 is currently connected via RF cable to a 13″ black-and-white television. It has passed the Turing test, and is quite conversational, though very rude and hateful in tone. Due to the limited memory it has to work with, SCP-079 can only recall information it has received within the previous thirty-five hours, although it has not forgotten its desire to escape.
In-game [ ]
SCP-079 can be found in its containment chamber. The chamber itself cannot fully be explored until the player has disabled the remote door control system in the electrical center. In the far side of the chamber is a gated off cell that holds the Exidy Sorcerer that SCP-079 runs on.
If the player approaches the cell, SCP-079 will appear on the monitor and engage in a short one-sided conversation with the player. It is revealed here that SCP-079 has in fact taken control over the facility via the door remote console, and that it is the reason the breach initially took place. It also reveals that in disabling the door control system, D-9341 has limited SCP-079’s operations, rendering it almost impotent without so. Here, it proposes a compromise with the player to give them access to Gate B, in return of re-enabling the door control system, allowing it to do so. Once the player re-activates the remote door control system, SCP-079 will open the blast door to the exit.
After SCP-079 makes its proposal, it will display an «X» on its screen and will not talk to the player until the door control system is re-enabled.
While the remote door control system is on, SCP-079 will sometimes open and close doors, indicated by a certain high-pitched whine that plays. This can be inconvenient and sometimes hazardous if the player is trying to elude a hostile SCP. SCP-079 will also open the door to SCP-012’s containment chamber when the player approaches it in an attempt to kill them. If the player enters the large testing chamber and attempts to pick up SCP-682’s document in the center of the chamber, SCP-079 will release gas from the ceiling and say via intercom, «You’re not getting out.». SCP-079 will also open the doors to Dr. L.’s Office when the player approaches it.
SCP-079 can momentarily flash on any CCTV monitor in the facility. It will also display SCP-895’s camera feed on any monitor at random points throughout the game. The only way to stop this is for the player to turn off the feed in the control room of SCP-895’s containment chamber.
SCP-079 can also be heard over the facility intercom at random times, occasionally muttering nonsensical vocalizations in a threatening manner. It should be noted that these extortions can be heard before the breach as well.
Inside of SCP-079’s chamber is a monitor which displays a conversation between it and Dr. Maynard. It reveals that he gave SCP-079 direct access to most of the facility’s functions while the site was busy with SCP-106’s first breach. It is the reason for the lights and door control system malfunctioning during the intro.
Quotes [ ]
SCP-012
SCP-012 | |
---|---|
Информация | |
Способности | Принуждает к попытке дописать ноты кровью |
Подвижен? | Нет |
Опасен? | Да |
Ссылка на страницу SCP | http://scpfoundation.ru/scp-012 |
Появление в игре | |
Встречается в | SCP: Containment Breach и все модификации с версии 0.7 |
Расположение | Камера содержания SCP-012 |
Связанные достижения | «Писарь» |
SCP-012 «Скверная мелодия» — объект класса Евклид, добавленный в версии 0.7.
Содержание
Описание
Это лист рукописной музыкальной партитуры, незавершённое произведение «На горе Голгофа». Субъекты, контактирующие с SCP-012, добывают собственную кровь для использования её вместо чернил, пытаясь дописать пьесу, что приводит к шизофрении, осознанию тщетности своих попыток и, в конце концов, к суициду.
В игре
SCP-012 может быть найден в небольшом подвальном помещении, освещённом красным светом. Область состоит из помещения с системой наблюдения, где на панели управления лежит документ об SCP-012. Чтобы попасть в камеру содержания, нужна ключ-карта 3-го уровня или выше.
После того, как игрок зайдёт в комнату наблюдения, SCP-079 откроет дверь в камеру содержания SCP-012, опустит лебёдку с контейнером, и игрок самопроизвольно начнёт идти в комнату под воспроизведённую «Скверную мелодию», которая начинает играть из комнаты (воздействию мелодии можно сопротивляться, двигаясь в противоположном направлении). Если игрок доходит до определённой точки, он останавливается перед контейнером с SCP-012, который находится внутри блока сдерживания в центре комнаты, и начинает резать запястье своими ногтями в попытке завершить произведение кровью из раны. При этом, можно увидеть добавление новых строк на лист и увеличивающуюся лужу крови под игроком. Уровень повреждений и кровопотерь повышается. Впоследствии, игрок совершает самоубийство, разорвав рану на запястье.
SCP-714 спасает игрока от действия SCP-012: при надетом кольце игрок полностью контролирует себя перед объектом. Также игрок контролирует себя при наличии вещи, совмещённой с SCP-148.
С версии 1.0 в камере содержания объекта можно подобрать оторванную руку.