root tag must be a named compound tag что делать
Root tag must be a named compound tag что делать майнкрафт
The Minecraft Wiki is no longer considered as official by Microsoft and therefore several changes are required to be made, including to the wiki’s logo. Please read this announcement for more information.
Examples [ ]
Commands/data
The /data command allows the user to get, merge, modify, and remove NBT data of a block entity, entity, or Command NBT storage.
Syntax [ ]
Removes NBT data at
from the targeted block position or entity. Player NBT data cannot be removed.
Syntax displayed in various ways
Contents
Не загружается карта
[*]1) Когда закрываю майн через диспетчер задач при безконечной генерации лагдшафта.
[*]2) Когда майн вылетает через shutting down internal server.
[/list]
Time: 09.09.15 1:19
Description: Loading screen debug info
This is just a prompt for computer specs to be printed. THIS IS NOT A ERROR
Storage [ ]
The command storage of NBT data is an efficient way for commands to access or save NBT data without an overhead for block entities or entities reading from or writing to the NBT data.
Each command storage is a general purpose, key-value storage, identified by a resource location to prevent unintentional conflicts.
Output [ ]
crashes on loading world
Description
I tried multiple times to start minecraft simply by clicking the green start up button that displays the version of Minecraft 19w09a latest snapshot. It takes me to the menu where I can select single user, then I go to where I select my world, then the loading graphics showing a square loading up from 0 to 100 percent does it’s thing, then the world I selected starts to load up showing some mediate detail that is closest to «me» but before the rest of the landscape can load, everything freezes,sounds stop, screen turns to black then the start minecraft box reloads with the message in the middle of it » game has crashed sorry for the inconvenience». I dont even have a chance to do anything other than watch this happen. I have a a copy of the detailed report but there is no place here to put it. I will try to paste all the stuff that comes up in red on the report in the comments section below this.
Contents
These are all seven types of nodes available.
The tags collection start with only one element (i.e. the root tag) and changes along the nodes on the path. NBT path consumers operate on the final collection of the tags.
Custom Modpack server help
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Similar Content
I’m at a loss. I’ve been playing my modpack for a month now and after updating to 1.16.5, it fails to launch as it loads Minecraft assets. I managed to get it to launch once, but it was vanilla Minecraft.
RAM: 8gb
MC Version: 1.16.5
Forge: forge-1.16.5-36.1.0-installer
Pastebin won’t work (404 error) so here’s the error log:
TLDR; It is defaulting to a fresh install of forge with no mods even though I have done the exact same thing I did in the past.
Minecraft Wiki
The Minecraft Wiki is no longer considered as official by Microsoft and therefore several changes are required to be made, including to the wiki’s logo. Please read this announcement for more information.
Examples [ ]
Mixed path [ ]
Example 1 [ ]
/data get entity @p foo.bar[0].»A [crazy name]!».baz
These names have been arbitrarily picked, for demonstrative purposes.
The tree structure
Example 2 [ ]
A player has written a book and placed it inside a chest at their feet, and are going to work up to the above command in stages. Observe the following imaginary chat log:
Result [ ]
NBT path format
Name escaping [ ]
Arguments [ ]
Specifies a storage to be operated on. Must be a resource location.
Specifies the NBT to retrieve or remove. Must be an NBT path.
Scalar for the command’s return value. Must be a Double-precision floating-point format number.
Specifies a compound tag to be merged into somewhere. Must be a compound NBT in SNBT format.
Specifies target NBT to modify. Must be an NBT path.
Specifies an item’s index within a list. Must be a 32-bit integer number.
Value used in modifying the target NBT. Should match its data type. Must be an NBT tag of any type in SNBT format.
«AndroidManifest.xml doesn’t exist or has incorrect root tag» Error
I am new to AndroidStudio AND Gradle.
I imported a project from eclipse, created a module, and tried to run the project, but I got this error:
I have been looking at this previous solution for it: How to build an android library with Android Studio and gradle?
But that solution is WAY too advanced for me.
Could someone please help me understand in simpler terms what is going wrong and how I can fix it?
Update after one of the answers:
These are the options I have under the build menu:
13 Answers 13
clicking on Sync project with Gradle files button will solve your problem.
That button is under File section on Android Studio 3.6.1
That should solve the problem.
For me clicking on Sync project with Gradle files button did not solve the problem alone.
After Syncing project with Gradle files, I explicitly had to invalidate the cache and restart studio. Only after this action, the red cross-mark over configuration disappeared and everything started working.
Click on File > Invalidate Cache/Restart, and that’s it. Your project should start working.
Every Android project needs a file called AndroidManifest.xml to tell Android about itself. Either your project doesn’t have one, or it’s not in the place that Android Studio expects it to be. Try to find it, and move it to the root folder of the project.
1.Check whether the manifest file is there or not.
2.If it is there, check whether the package name is correct or not..
3.If you project has small number of classes, then you create new project in android and then copy paste your code from eclipse. It will be simple. But it is recommended only for small project.
And finally click ‘Sync’ in the Gradle file. Followed by Rebuilding the project will do a trick.
Go to C drive click User then select your android studio folder then select System find Cache folder and delete this folder before doing this close your android Studio.It will surely work.
In my case, my android project got corrupted and some of the files were showing characters, binary numbers, etc. I tried the following solutions
But none of the above solutions worked for me.
Then I just deleted the cache folder under C:\Users\username\.AndroidStudio3.6\system
and all the invalid characters disappeared and the actual contents of all the files were displayed. This solution worked for me.
Root tag must be a named compound tag что делать
The Named Binary Tag (NBT) file format is an extremely simple and efficient structured binary format used by the Minecraft game for a variety of things. Due to this, several third-party utilities now also utilize the format. You may find example files at the bottom of this article.
Mojang has released a reference implementation along with their Anvil conversion tool, available from this archived page
Contents
Current Uses
The NBT format is currently used in several places, chiefly:
NBT files you can encounter as a developer will be stored in three different ways, mainly the second variation as per Notch’s original specification.
Libraries
There are many, many libraries for manipulating NBT, written in several languages, and often several per language. For example,
Unless you have specific goals or licence requirements, it is extremely recommended to go with one of the existing libraries.
Utilities
Almost every 3rd-party Minecraft application uses NBT on some level. There also exist several dedicated NBT editors, which will likely be useful to you if you are developing an NBT library of your own. These include:
Specification
The NBT file format is extremely simple, and writing a library capable of reading/writing it is a simple affair. There are 13 datatypes supported by this format, one of which is used to close compound tags. It is strongly advised to read this entire section or you may run into issues.
Type ID | Type Name | Payload Size (Bytes) | Description | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
TAG_End | Signifies the end of a TAG_Compound. It is only ever used inside a TAG_Compound, and is not named despite being in a TAG_Compound | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | TAG_Byte | 1 | A single signed byte | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | TAG_Short | 2 | A single signed, big endian 16 bit integer | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | TAG_Int | 4 | A single signed, big endian 32 bit integer | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | TAG_Long | 8 | A single signed, big endian 64 bit integer | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | TAG_Float | 4 | A single, big endian IEEE-754 single-precision floating point number (NaN possible) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | TAG_Double | 8 | A single, big endian IEEE-754 double-precision floating point number (NaN possible) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7 | TAG_Byte_Array | . | A length-prefixed array of signed bytes. The prefix is a signed integer (thus 4 bytes) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8 | TAG_String | . | A length-prefixed modified UTF-8 string. The prefix is an unsigned short (thus 2 bytes) signifying the length of the string in bytes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9 | TAG_List | . | A list of nameless tags, all of the same type. The list is prefixed with the Type ID of the items it contains (thus 1 byte), and the length of the list as a signed integer (a further 4 bytes). If the length of the list is 0 or negative, the type may be 0 (TAG_End) but otherwise it must be any other type. (The notchian implementation uses TAG_End in that situation, but another reference implementation by Mojang uses 1 instead; parsers should accept any type if the length is TAG_Short on disk:
Bedrock editionBedrock edition makes a couple of significant changes to the NBT format. First of all, first tag in an NBT file can sometimes be a TAG_List instead of a TAG_Compound. Additionally, NBT data is encoded in one of two different formats, a little-endian version intended for writing to disk, and a VarInt version intended for transport over the network. Little-endianIdentical to the big-endian format used by Java edition, but all numbers are encoded in little-endian. This includes the 16-bit length prefix before tag names and TAG_String values, as well as TAG_Float and TAG_Double values. VarIntThis format is a bit more complex than the others. The differences from Java edition’s big-endian format are as follows: ExamplesThere are two defacto example files used for testing your implementation ( test.nbt & bigtest.nbt ), originally provided by Markus. The example output provided below was generated using PyNBT’s debug-nbt tool. test.nbtThis first example is an uncompressed «Hello World» NBT example. Should you parse it correctly, you will get a structure similar to the following: Here is the example explained:
bigtest.nbtThis second example is a gzip compressed test of every available tag. If your program can successfully parse this file, then you’ve done well. Note that the tags under TAG_List do not have a name, as mentioned above. How to Use the Tag Command in MinecraftThis Minecraft tutorial explains how to use the /tag command with step-by-step instructions. You can add, list and remove player tags using the /tag command in Minecraft. This is a very useful command to target and tag players in a multiplayer game. Let’s explore how to use this cheat (game command). Supported PlatformsThe /tag command is available in the following versions of Minecraft:
* The version that it was added or removed, if applicable. RequirementsTo run game commands in Minecraft, you have to turn cheats on in your world. Tag CommandTag Command in Minecraft Java Edition (PC/Mac)In Minecraft Java Edition (PC/Mac), there are different syntaxes depending on what you would like to do with the tags. To add a tag to a player: To list the tags for a player: To remove a tag from a player: DefinitionsTag Command in Minecraft Java Edition (PC/Mac)In Minecraft Pocket Edition (PE), there are different syntaxes depending on what you would like to do with the tags. To add a tag to a player: To list the tags for a player: To remove a tag from a player: DefinitionsTag Command in Minecraft Xbox One EditionIn Minecraft Xbox One Edition, there are different syntaxes depending on what you would like to do with the tags. To add a tag to a player: To list the tags for a player: To remove a tag from a player: DefinitionsTag Command in Minecraft PS4 EditionIn Minecraft PS4 Edition, there are different syntaxes depending on what you would like to do with the tags. To add a tag to a player: To list the tags for a player: To remove a tag from a player: DefinitionsTag Command in Minecraft Nintendo Switch EditionIn Minecraft Nintendo Switch Edition, there are different syntaxes depending on what you would like to do with the tags. To add a tag to a player: To list the tags for a player: To remove a tag from a player: DefinitionsTag Command in Minecraft Education EditionIn Minecraft Education Edition, there are different syntaxes depending on what you would like to do with the tags. To add a tag to a player: To list the tags for a player: To remove a tag from a player: DefinitionsTag Command in Minecraft Java Edition (PC/Mac)In Minecraft Java Edition (PC/Mac), there are different syntaxes depending on what you would like to do with the tags. To add a tag to a player: To list the tags for a player: To remove a tag from a player: DefinitionsExamplesExample in Java Edition (PC/Mac) 1.13, 1.14, 1.15 and 1.16To add a tag called FoundMesaBiome to the nearest player in Minecraft 1.13, 1.14, 1.15 and 1.16: To list the tags for all players: To remove the tag called FoundMesaBiome from the player called DigMinecraft: Example in Java Edition (PC/Mac) 1.8, 1.9, 1.10, 1.11 and 1.12In Minecraft 1.12 and older, use the /scoreboard players tag to manage player tags instead of the /tags command. Example in Pocket Edition (PE)To add a tag called TamedHorse to the nearest player in Minecraft PE: To list the tags for all players: To remove the tag called TamedHorse from the player called Axe2Grind: Example in Xbox One EditionTo add a tag called FirstKill to the nearest player in Minecraft Xbox One Edition: To list the tags for all players: To remove the tag called FirstKill from the player called TheEarthMover: Example in PS4 EditionTo add a tag called FoughtDragon to the nearest player in Minecraft PS4 Edition: To list the tags for all players: To remove the tag called FoughtDragon from the player called DigMinecraft: Example in Nintendo Switch EditionTo add a tag called PlantedWheat to the nearest player in Minecraft Nintendo Switch Edition: To list the tags for all players: To remove the tag called PlantedWheat from the player called DigMinecraft: Example in Windows 10 EditionTo add a tag called BattledWither to the nearest player in Minecraft Windows 10 Edition: To list the tags for all players: To remove the tag called BattledWither from the player called TheEarthMover: Example in Education EditionTo add a tag called UsedRedstone to the nearest player in Minecraft Education Edition: To list the tags for all players: To remove the tag called UsedRedstone from the player called DigMinecraft: How to Enter the Command1. Open the Chat WindowThe easiest way to run a command in Minecraft is within the chat window. The game control to open the chat window depends on the version of Minecraft: 2. Type the CommandIn this example, we will add a tag called FoundMesaBiome to the nearest player in Minecraft Java Edition (PC/Mac) 1.13 with the following command: Type the command in the chat window. As you are typing, you will see the command appear in the lower left corner of the game window. Press the Enter key to run the command. Once the cheat has been entered, the new tag will be added to the player. You will see the message » Added tag ‘FoundMesaBiome’ to DigMinecraft » appear in the lower left corner of the game window to indicate that the tag was successfully add to the player named DigMinecraft. Congratulations, you have learned how to use the /tag command in Minecraft. Other Game CommandsYou can use other commands and cheats in Minecraft such as: NBT formatThe Named Binary Tag (NBT) format is used by Minecraft for the various files in which it saves data. The format is designed to store data in a tree structure made up of various tags. All tags have an ID and a name. Another more user-friendly format of NBT is in plain string, as used in commands. This format is referred to as SNBT, short for stringified NBT. ContentsSNBT format [ ]SNBT, also known as data tag, is often used in command in Java Edition. It can be described starting with attribute-value pairs enclosed in curly braces. One common usage of data tags in Java Edition is in commands, used to specify complex data for any entity. A data tag consists of zero or more attribute-value pairs delimited by commas and enclosed in curly braces. Each attribute-value pair consists of an tag name and the tag’s value, separated by a colon. Some values, however, may be a compound tag and themselves contain attribute-value pairs, allowing a data tag to describe a hierarchical data structure. Tag’s name can be enclosed with double quotes if necessary. It is different from the JSON format; hence, any JSON used in NBT, such as raw JSON text, must be enclosed within a string tag. Format of each type [ ]The defined data structures also expect the values to be of the correct type. » ( » within needs to be escaped to \» ), or ‘ ‘ ( ‘ within needs to be escaped to \’ ) |
Objects | Examples |
---|---|
Block entities | chests, furnaces, command blocks, mob spawners, signs, etc. |
Items | items in inventories (includes specifications for enchantments, lore, custom names, etc.) |
Item entities | items on the ground |
Mobs | creepers, cows, villagers, etc. |
Projectiles | arrows, fireballs, thrown potions, etc. |
Vehicles | boats, minecarts, etc. |
Dynamic tiles | primed TNT, falling sand/gravel/concrete powder/anvils |
Other entities | firework rockets, paintings, and item frames |
Conversion to SNBT [ ]
A programmatic NBT object would be converted to a SNBT when trying to get it with /data get etc.
And a string is always enclosed by double or single quotes.
Other data types are expressed as the #Format of each type table above.
Conversion from SNBT [ ]
An SNBT will be converted to a programmatic NBT object when parsed by the game.
A number that followed by a letter (B, S, L, F, D, or their lowercase) is resolved to corresponding data type. For example, 3s for a short, 3.2f for a float, etc. The letter can be uppercase or lowercase. When no letter is used, it assumes double if there’s a decimal point, int if there’s no decimal point and the size fits within 32 bits, or string if neither is true.
A square-bracketed literal is assumed to be a list unless an identifier is used: [I;1,2,3] for an int array and [L;1L,2L,3L] for a long array.
true and false are converted as 1b and 0b respectively.
Modifying entity/block based on NBT object [ ]
Modifying entity/block based on a programmatic NBT object is not a simple progress. All certain tags need to be resolved before changing properties of a block/entity. Note that only certain properties can be changed. For example, when using /data command to modify a block entity, its coordinates cannot be changed.
If a property needs a value of resource location and gets a string tag, the string will be converted to a resource location.
If a property needs a value of JSON text and gets a string tag, the string will be parsed into JSON text object.
If a property needs a numeric value of certain type and gets a numeric tag of wrong type, the number will get some rounding operation and converts to the required type.
If a property needs a numeric value and gets a non-numeric tag, the number will become 0.
If a property needs a string value and gets a non-string tag, the string will become an empty string.
If a property needs a list or array of certain type and gets a wrong-type tag, a empty list/array will be got.
If a property needs a compount tag and gets a non-compount tag, a empty compount tag will be got.
Testing NBT tags [ ]
They check only for the presence of the provided tags in the target entity/block/storage. This means that the entity/block/storage can have additional tags and still match. This is true even for lists: the order and number of elements in an list a list is not considered, and as long as every requested element is in the list, it matches even if there are additional elements. For example, an entity with data
can be targeted by @e[nbt=
] even though the former represents a totally different position and the latter is not a valid position at all. Note that @e[nbt= ] can’t match it, because an empty list can only match empty list.
However, the order and number of elements in an byte/long/int array is acknowledged.
NBT file [ ]
An NBT file is a zipped Compound tag, with the name and tag ID included. The file in the zip must contain the Compound tag that it is as the first bytes. Some of the files utilized by Minecraft may be uncompressed, but in most cases, the files follow Notch’s original specification and are compressed with GZip.
TAG definition [ ]
A tag is an individual part of the data tree. The first byte in a tag is the tag type (ID), followed by a two byte big-endian unsigned integer for the length of the name, then the name as a string in UTF-8 format (Note TAG_End is not named and does not contain the extra 2 bytes; the name is assumed to be empty). Finally, depending on the type of the tag, the bytes that follow are part of that tag’s payload. This table describes each of the 13 known tags in version 19133 of the NBT format:
The List and Compound tags can be and often are recursively nested. It should also be noted that, in a list of lists, each of the sub-lists can list a different kind of tag.
Usage [ ]
Minecraft sometimes uses the NBT format inconsistently; in some instances, empty lists may be represented as a list of Byte tags rather than a list of the correct type, or as a list of End tags in newer versions of Minecraft, which can break some older NBT tools. Additionally, almost every root tag has an empty name string and encapsulates only one Compound tag with the actual data and a name. For instance:
Additionally, there is also inconsistent use of letter case, mostly either camelCase or PascalCase, but sometimes even in all lowercase.
Commands/data
The /data command allows the user to get, merge, modify, and remove NBT data of a block entity, entity, or Command NBT storage.
Contents
Syntax [ ]
Removes NBT data at
from the targeted block position or entity. Player NBT data cannot be removed.
Syntax displayed in various ways
Maximised: |
---|
data get block [ ] [ ] data merge block data merge entity data merge storage data modify block append from block data modify block append from entity data modify block append from storage data modify block append value data modify block insert index> from block data modify block insert from entity data modify block insert from storage data modify block insert value data modify block merge from block data modify block merge from entity data modify block merge from storage data modify block merge value data modify block prepend from block data modify block prepend from entity data modify block prepend from storage data modify block prepend value data modify block set from block data modify block set from entity data modify block set from storage data modify block set value data modify entity append from block data modify entity append from entity data modify entity append from storage data modify entity append value data modify entity insert from block data modify entity insert from entity data modify entity insert from storage data modify entity insert value data modify entity merge from block data modify entity merge from entity data modify entity merge from storage data modify entity merge value data modify entity prepend from block data modify entity prepend from entity data modify entity prepend from storage data modify entity prepend value data modify entity set from block data modify entity set from entity data modify entity set from storage data modify entity set value data modify storage append from block data modify storage append from entity data modify storage append from storage data modify storage append value data modify storage insert from block data modify storage insert from entity data modify storage insert from storage data modify storage insert value data modify storage merge from block data modify storage merge from entity data modify storage merge from storage data modify storage merge value data modify storage prepend from block data modify storage prepend from entity data modify storage prepend from storage data modify storage prepend value data modify storage set from block data modify storage set from entity data modify storage set from storage data modify storage set value data remove block data remove entity data remove storage Arguments [ ]Specifies an entity whose NBT is to be operated on. Must be a player name, a target selector or a UUID. And the target selector must be of single type. Specifies a storage to be operated on. Must be a resource location. Specifies the NBT to retrieve or remove. Must be an NBT path. Scalar for the command’s return value. Must be a Double-precision floating-point format number. Specifies a compound tag to be merged into somewhere. Must be a compound NBT in SNBT format. Specifies target NBT to modify. Must be an NBT path. Specifies an item’s index within a list. Must be a 32-bit integer number. Value used in modifying the target NBT. Should match its data type. Must be an NBT tag of any type in SNBT format. Result [ ]Output [ ]Examples [ ]Storage [ ]The command storage of NBT data is an efficient way for commands to access or save NBT data without an overhead for block entities or entities reading from or writing to the NBT data. Each command storage is a general purpose, key-value storage, identified by a resource location to prevent unintentional conflicts. The command storage is accessible with JSON text as well.
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