ск-спавн килл гм год мод чит на бесмертие мг метагейминг или всё что не косается игры и относится к реальному миру и пишется в (())например ((пойду покурю)) дм убийство без причины дб убийство с авто рп роле плей игра по ролям сх спидхак не стандартна очень высокая скорость пг павергейминг изображение их себя гироя если ты с битой бежиш на чела с ak-47
на человека у которого оно есть, или например драка 5 против одного. РК- Возвращение на место где тебя убили. БХ- «Бани Хоп»- нонРП бег с прыжками ( shift+space ) Все выше перечисленные выше термины необходимо писать в скобках, пример: (( ДМ- убийство без причины )). Такие скобки можно вызвать прописав в чат «/n» /b»/m». УК-«Уголовный Кодекс» АК- «Академический Кодекс» ЗЗ- «Зеленая Зона». Общественные места-площадь у мэрии, вокзалы, больницы и т. п. (В этой зоне запрещено стрелять)
Аббревиатура «РП» (расшифровывается как «Role Play») и означает — ИГРА ПО РОЛЯМ (каждый обязан соблюдать свою роль);
Аббревиатура «ДМ» означает — УБИЙСТВО БЕЗ ПРИЧИНЫ;
Аббревиатура «ДБ» означает — УБИЙСТВО С МАШИНЫ (либо убийство машиной);
Аббревиатура «СК» (расшифровывается как «Spawn Kill») и означает — УБИЙСТВО ПРИ ПОЯВЛЕНИИ;
Аббревиатура «ТК» означает — УБИЙСТВО ДРУЗЕЙ (либо убийство своих);
Аббревиатура «МГ» (расшифровывается как «Metagaming») и означает — ИСПОЛЬЗОВАНИЕ ИНФОРМАЦИИ ИЗ РЕАЛЬНОГО МИРА В ИГРОВОЙ ЧАТ;
Аббревиатура «ГМ» (расшифровывается как «God Mode») и означает — БЕССМЕРТИЕ;
Аббревиатура «ПГ» (расшифровывается как «PowerGaming») и означает — ИЗОБРАЖЕНИЕ ИЗ СЕБЯ ГЕРОЯ (например ты один против нескольких);
Что такое AFK в GTA SAMP Advance RP Как расшифровывается?
✔AFK (англ. away from keyboard, дословно «Не у клавиатуры») — «отошел на минутку». Употребляется в чатах, IRC и прочих айсикьюшечках для обозначения статуса. Как вариант, АФК в латинской раскладке — FAR, а AFK в кириллической — ФАЛ. Искусственный мицголизм — ДОК, далеко от клавиатуры. Употребляется редко, но также имеет место. Чаще всего употребляется в различных многопользовательских онлайн-играх (Counter-Strike или разного рода MMORPG), в том числе для обозначения «зависших» из-за разрыва соединения игроков. Иногда шуточно переводят как «A Free Kill» («халявная жертва»), после чего выпиливают из жизни.
This plugin will detect infinite loops where the map kills a player, and ZR respawns them. Upon detection it will disable respawning for the rest of the round. Players will be notified of this with a chat message.
This happens in maps that include «AFK killers», and in scenarios where a nuke will fail to kill all players at once while continuing to kill everyone non-stop.
ZR Repeat Kill Detector 1.0.1 — Preventing some chat spam if detected several times at once.
ZR Repeat Kill Detector 1.0.0 — Initial release
Are there any error logs that might help us determine what’s going on? maybe something has changed and the plugin just needs tweaking?
You are using Zombie:Reloaded, right?
Basically, it looks at the deaths and if the map is killing the zombies (like a spawn cleaner), then this plugin will disable respawn for that round.
It looks to see what «weapon» was used to kill the player, and if that weapon is «trigger_hurt» then it will disable respawn. So, I guess it depends on what map you’re using and what method it uses to kill players at spawn.
17:40: 39 version 17:40: 39 Protocol version 21 Exe version 1.0.0.69 (cstrike) Exe build: 00:49:00 Dec 14 2011 (4785) (240)
17:41:24 sm plugins list 17:41:24 [SM] Listing 39 plugins: 01 «Admin File Reader» (1.4.1) by AlliedModders LLC 02 «Admin Help» (1.4.1) by AlliedModders LLC 03 «Admin List» (1.2) by Fredd 04 «Admin Menu» (1.4.1) by AlliedModders LLC 05 «Advanced admin commands» (0.16) by 3sigma 06 «Advertisements» (0.5.5) by Tsunami 07 «Anti-Flood» (1.4.1) by AlliedModders LLC 08 «Anti-Reconnect» (1.1.5) by exvel 09 «Basic Chat» (1.4.1) by AlliedModders LLC 10 «Basic Comm Control» (1.4.1) by AlliedModders LLC 11 «Basic Commands» (1.4.1) by AlliedModders LLC 12 «Basic Info Triggers» (1.4.1) by AlliedModders LLC 13 «Basic Votes» (1.4.1) by AlliedModders LLC 14 «Client Preferences» (1.4.1) by AlliedModders LLC 15 «Enter server sound» (1.6) by Kemsan 16 «Forlix FloodCheck» (1.71) by Forlix (Dominik Friedrichs) 17 «Fun Commands» (1.4.1) by AlliedModders LLC 18 «Fun Votes» (1.4.1) by AlliedModders LLC 19 «MapChooser Extended» (1.8.1) by Powerlord, Zuko, and AlliedModders LLC 20 «Mapchooser Extended Sounds» (1.3) by Powerlord 21 «Map configs» (1.1.1) by Berni 22 «Nextmap» (1.4.1) by AlliedModders LLC 23 «Noblock players and Nades» (2.0) by Originally by Tony G. Fixed by Rogue 24 «Map Nominations» (1.3.8 ) by AlliedModders LLC 25 «Player Commands» (1.4.1) by AlliedModders LLC 26 «Players Votes» (1.5.0) by The Resident, pZv! 27 «RCON Lock» (0.6.7) by devicenull 28 «Reserved Slots» (1.4.1) by AlliedModders LLC 29 «Rock The Vote» (1.3.8 ) by AlliedModders LLC 30 «SM Parachute» (2.5) by SWAT_88 31 «SM Super Menu» (0.5) by pRED* 32 «Sound Commands» (1.4.1) by AlliedModders LLC 33 «SourceBans» (1.4.9) by SourceBans Development Team 34 «[Any] SteamTools Game Description Override» (1.0.0) by Dr. McKay 35 «Get TickRate» (1.0) by Liam 36 «Very Basic High Ping Kicker» (1.4) by msleeper 37 «Zombie:Reloaded» (3.0.0-b2) by Greyscale | Richard Helgeby 38 «ZR Repeat Kill Detector» (1.0.2) by GoD-Tony 39 «Show Damage» (1.0.7) by exvel
17:42:11 sm version 17:42:11 SourceMod Version Information: SourceMod Version: 1.4.1 SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.4.1) SourcePawn API: v1 = 4, v2 = 3 Compiled on: Dec 7 2011 10:46:41 Build ID: 3447:f74e1dea2ef2 http://www.sourcemod.net/
17:42:53 meta list 17:42:53 Listing 6 plugins: [01] D-FENS (1.3) by Spencer ‘voogru’ MacDonald [02] SourceMod (1.4.1) by AlliedModders LLC [03] CS:S Tools (1.4.1) by AlliedModders LLC [04] SDK Tools (1.4.1) by AlliedModders LLC [05] SteamTools (0.8.2) by Asher Baker (asherkin) [06] SDK Hooks (2.1.0) by Tsunami, psychonic
17:44:06 meta version 17:44:06 Metamod:Source version 1.8.7 Build ID: 772:99b7a0a11fec Loaded As: Valve Server Plugin Compiled on: Jun 23 2011 Plugin interface version: 15:14 SourceHook version: 5:5 http://www.metamodsource.net/
17:44:59 zr_respawn_delay 17:45:00 «zr_respawn_delay» = «15» ( def. «1» ) — Time after death to delay player respawn. [Dependency: zr_respawn]
how long does it take for the player to die after they are respawned? If they’re alive for more than 5 seconds after they respawn, then this plugin will miss them.
Example, if the map you’re on kills players by damaging them with 100HP every second until they die, and you respawn the player with 1000HP (some plugins use spawn protection and give 1000HP as their way of «spawn protect») then it would take longer than 5 seconds to kill that player.
Make sure you don’t have spawn protection on with Advanced Admin Commands plugin. I don’t know anything about ES, but check to see if that has any sort of spawn protection as well, and disable it if it does.
I’ll load up my test ZR box and test this if needed. but the plugin should work as long as the player dies by the map in under 5 seconds after being respawned (if I’m reading the math right in this plugin).
This plugin will detect infinite loops where the map kills a player, and ZR respawns them. Upon detection it will disable respawning for the rest of the round. Players will be notified of this with a chat message.
This happens in maps that include «AFK killers», and in scenarios where a nuke will fail to kill all players at once while continuing to kill everyone non-stop.
ZR Repeat Kill Detector 1.0.1 — Preventing some chat spam if detected several times at once.
ZR Repeat Kill Detector 1.0.0 — Initial release
Are there any error logs that might help us determine what’s going on? maybe something has changed and the plugin just needs tweaking?
You are using Zombie:Reloaded, right?
Basically, it looks at the deaths and if the map is killing the zombies (like a spawn cleaner), then this plugin will disable respawn for that round.
It looks to see what «weapon» was used to kill the player, and if that weapon is «trigger_hurt» then it will disable respawn. So, I guess it depends on what map you’re using and what method it uses to kill players at spawn.
17:40: 39 version 17:40: 39 Protocol version 21 Exe version 1.0.0.69 (cstrike) Exe build: 00:49:00 Dec 14 2011 (4785) (240)
17:41:24 sm plugins list 17:41:24 [SM] Listing 39 plugins: 01 «Admin File Reader» (1.4.1) by AlliedModders LLC 02 «Admin Help» (1.4.1) by AlliedModders LLC 03 «Admin List» (1.2) by Fredd 04 «Admin Menu» (1.4.1) by AlliedModders LLC 05 «Advanced admin commands» (0.16) by 3sigma 06 «Advertisements» (0.5.5) by Tsunami 07 «Anti-Flood» (1.4.1) by AlliedModders LLC 08 «Anti-Reconnect» (1.1.5) by exvel 09 «Basic Chat» (1.4.1) by AlliedModders LLC 10 «Basic Comm Control» (1.4.1) by AlliedModders LLC 11 «Basic Commands» (1.4.1) by AlliedModders LLC 12 «Basic Info Triggers» (1.4.1) by AlliedModders LLC 13 «Basic Votes» (1.4.1) by AlliedModders LLC 14 «Client Preferences» (1.4.1) by AlliedModders LLC 15 «Enter server sound» (1.6) by Kemsan 16 «Forlix FloodCheck» (1.71) by Forlix (Dominik Friedrichs) 17 «Fun Commands» (1.4.1) by AlliedModders LLC 18 «Fun Votes» (1.4.1) by AlliedModders LLC 19 «MapChooser Extended» (1.8.1) by Powerlord, Zuko, and AlliedModders LLC 20 «Mapchooser Extended Sounds» (1.3) by Powerlord 21 «Map configs» (1.1.1) by Berni 22 «Nextmap» (1.4.1) by AlliedModders LLC 23 «Noblock players and Nades» (2.0) by Originally by Tony G. Fixed by Rogue 24 «Map Nominations» (1.3.8 ) by AlliedModders LLC 25 «Player Commands» (1.4.1) by AlliedModders LLC 26 «Players Votes» (1.5.0) by The Resident, pZv! 27 «RCON Lock» (0.6.7) by devicenull 28 «Reserved Slots» (1.4.1) by AlliedModders LLC 29 «Rock The Vote» (1.3.8 ) by AlliedModders LLC 30 «SM Parachute» (2.5) by SWAT_88 31 «SM Super Menu» (0.5) by pRED* 32 «Sound Commands» (1.4.1) by AlliedModders LLC 33 «SourceBans» (1.4.9) by SourceBans Development Team 34 «[Any] SteamTools Game Description Override» (1.0.0) by Dr. McKay 35 «Get TickRate» (1.0) by Liam 36 «Very Basic High Ping Kicker» (1.4) by msleeper 37 «Zombie:Reloaded» (3.0.0-b2) by Greyscale | Richard Helgeby 38 «ZR Repeat Kill Detector» (1.0.2) by GoD-Tony 39 «Show Damage» (1.0.7) by exvel
17:42:11 sm version 17:42:11 SourceMod Version Information: SourceMod Version: 1.4.1 SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.4.1) SourcePawn API: v1 = 4, v2 = 3 Compiled on: Dec 7 2011 10:46:41 Build ID: 3447:f74e1dea2ef2 http://www.sourcemod.net/
17:42:53 meta list 17:42:53 Listing 6 plugins: [01] D-FENS (1.3) by Spencer ‘voogru’ MacDonald [02] SourceMod (1.4.1) by AlliedModders LLC [03] CS:S Tools (1.4.1) by AlliedModders LLC [04] SDK Tools (1.4.1) by AlliedModders LLC [05] SteamTools (0.8.2) by Asher Baker (asherkin) [06] SDK Hooks (2.1.0) by Tsunami, psychonic
17:44:06 meta version 17:44:06 Metamod:Source version 1.8.7 Build ID: 772:99b7a0a11fec Loaded As: Valve Server Plugin Compiled on: Jun 23 2011 Plugin interface version: 15:14 SourceHook version: 5:5 http://www.metamodsource.net/
17:44:59 zr_respawn_delay 17:45:00 «zr_respawn_delay» = «15» ( def. «1» ) — Time after death to delay player respawn. [Dependency: zr_respawn]
how long does it take for the player to die after they are respawned? If they’re alive for more than 5 seconds after they respawn, then this plugin will miss them.
Example, if the map you’re on kills players by damaging them with 100HP every second until they die, and you respawn the player with 1000HP (some plugins use spawn protection and give 1000HP as their way of «spawn protect») then it would take longer than 5 seconds to kill that player.
Make sure you don’t have spawn protection on with Advanced Admin Commands plugin. I don’t know anything about ES, but check to see if that has any sort of spawn protection as well, and disable it if it does.
I’ll load up my test ZR box and test this if needed. but the plugin should work as long as the player dies by the map in under 5 seconds after being respawned (if I’m reading the math right in this plugin).
This plugin will detect infinite loops where the map kills a player, and ZR respawns them. Upon detection it will disable respawning for the rest of the round. Players will be notified of this with a chat message.
This happens in maps that include «AFK killers», and in scenarios where a nuke will fail to kill all players at once while continuing to kill everyone non-stop.
ZR Repeat Kill Detector 1.0.1 — Preventing some chat spam if detected several times at once.
ZR Repeat Kill Detector 1.0.0 — Initial release
Are there any error logs that might help us determine what’s going on? maybe something has changed and the plugin just needs tweaking?
You are using Zombie:Reloaded, right?
Basically, it looks at the deaths and if the map is killing the zombies (like a spawn cleaner), then this plugin will disable respawn for that round.
It looks to see what «weapon» was used to kill the player, and if that weapon is «trigger_hurt» then it will disable respawn. So, I guess it depends on what map you’re using and what method it uses to kill players at spawn.
17:40: 39 version 17:40: 39 Protocol version 21 Exe version 1.0.0.69 (cstrike) Exe build: 00:49:00 Dec 14 2011 (4785) (240)
17:41:24 sm plugins list 17:41:24 [SM] Listing 39 plugins: 01 «Admin File Reader» (1.4.1) by AlliedModders LLC 02 «Admin Help» (1.4.1) by AlliedModders LLC 03 «Admin List» (1.2) by Fredd 04 «Admin Menu» (1.4.1) by AlliedModders LLC 05 «Advanced admin commands» (0.16) by 3sigma 06 «Advertisements» (0.5.5) by Tsunami 07 «Anti-Flood» (1.4.1) by AlliedModders LLC 08 «Anti-Reconnect» (1.1.5) by exvel 09 «Basic Chat» (1.4.1) by AlliedModders LLC 10 «Basic Comm Control» (1.4.1) by AlliedModders LLC 11 «Basic Commands» (1.4.1) by AlliedModders LLC 12 «Basic Info Triggers» (1.4.1) by AlliedModders LLC 13 «Basic Votes» (1.4.1) by AlliedModders LLC 14 «Client Preferences» (1.4.1) by AlliedModders LLC 15 «Enter server sound» (1.6) by Kemsan 16 «Forlix FloodCheck» (1.71) by Forlix (Dominik Friedrichs) 17 «Fun Commands» (1.4.1) by AlliedModders LLC 18 «Fun Votes» (1.4.1) by AlliedModders LLC 19 «MapChooser Extended» (1.8.1) by Powerlord, Zuko, and AlliedModders LLC 20 «Mapchooser Extended Sounds» (1.3) by Powerlord 21 «Map configs» (1.1.1) by Berni 22 «Nextmap» (1.4.1) by AlliedModders LLC 23 «Noblock players and Nades» (2.0) by Originally by Tony G. Fixed by Rogue 24 «Map Nominations» (1.3.8 ) by AlliedModders LLC 25 «Player Commands» (1.4.1) by AlliedModders LLC 26 «Players Votes» (1.5.0) by The Resident, pZv! 27 «RCON Lock» (0.6.7) by devicenull 28 «Reserved Slots» (1.4.1) by AlliedModders LLC 29 «Rock The Vote» (1.3.8 ) by AlliedModders LLC 30 «SM Parachute» (2.5) by SWAT_88 31 «SM Super Menu» (0.5) by pRED* 32 «Sound Commands» (1.4.1) by AlliedModders LLC 33 «SourceBans» (1.4.9) by SourceBans Development Team 34 «[Any] SteamTools Game Description Override» (1.0.0) by Dr. McKay 35 «Get TickRate» (1.0) by Liam 36 «Very Basic High Ping Kicker» (1.4) by msleeper 37 «Zombie:Reloaded» (3.0.0-b2) by Greyscale | Richard Helgeby 38 «ZR Repeat Kill Detector» (1.0.2) by GoD-Tony 39 «Show Damage» (1.0.7) by exvel
17:42:11 sm version 17:42:11 SourceMod Version Information: SourceMod Version: 1.4.1 SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.4.1) SourcePawn API: v1 = 4, v2 = 3 Compiled on: Dec 7 2011 10:46:41 Build ID: 3447:f74e1dea2ef2 http://www.sourcemod.net/
17:42:53 meta list 17:42:53 Listing 6 plugins: [01] D-FENS (1.3) by Spencer ‘voogru’ MacDonald [02] SourceMod (1.4.1) by AlliedModders LLC [03] CS:S Tools (1.4.1) by AlliedModders LLC [04] SDK Tools (1.4.1) by AlliedModders LLC [05] SteamTools (0.8.2) by Asher Baker (asherkin) [06] SDK Hooks (2.1.0) by Tsunami, psychonic
17:44:06 meta version 17:44:06 Metamod:Source version 1.8.7 Build ID: 772:99b7a0a11fec Loaded As: Valve Server Plugin Compiled on: Jun 23 2011 Plugin interface version: 15:14 SourceHook version: 5:5 http://www.metamodsource.net/
17:44:59 zr_respawn_delay 17:45:00 «zr_respawn_delay» = «15» ( def. «1» ) — Time after death to delay player respawn. [Dependency: zr_respawn]
how long does it take for the player to die after they are respawned? If they’re alive for more than 5 seconds after they respawn, then this plugin will miss them.
Example, if the map you’re on kills players by damaging them with 100HP every second until they die, and you respawn the player with 1000HP (some plugins use spawn protection and give 1000HP as their way of «spawn protect») then it would take longer than 5 seconds to kill that player.
Make sure you don’t have spawn protection on with Advanced Admin Commands plugin. I don’t know anything about ES, but check to see if that has any sort of spawn protection as well, and disable it if it does.
I’ll load up my test ZR box and test this if needed. but the plugin should work as long as the player dies by the map in under 5 seconds after being respawned (if I’m reading the math right in this plugin).