multiplayer chunk cache что это

Uncovery Minecraft

Client chunk cache

When I press «F3» (debug screen), I see «961» as first number after «Client chunk cache». The second is 625 (25×25)

Do I understand correctly that server keeps chunks loaded in 31×31 chunks square centered on the player?

(that means the 256×256 lot will always be entirely loaded, wherever on it my player resides).

When I press «F3» (debug screen), I see «961» as first number after «Client chunk cache». The second is 625 (25×25)

Do I understand correctly that server keeps chunks loaded in 31×31 chunks square centered on the player?

(that means the 256×256 lot will always be entirely loaded, wherever on it my player resides).

No, that’s you client cache, not the server cache.

The server is keeping a cache as well, but don’t ask me how much. That’s either determined by the visibility distance or another setting.

The server also keeps the spawn area of certain world’s permanently in cache.

No, that’s you client cache, not the server cache.

The server is keeping a cache as well, but don’t ask me how much. That’s either determined by the visibility distance or another setting.

The server also keeps the spawn area of certain world’s permanently in cache.

Well, in «Minecraft pedia» I found this, in the «Chunk» article:

In multiplayer mode, a grid with a default inradius of 10 (for a total of 21×21 or 441) chunks is loaded around each player and sent to the player by default, although this can be configured to be between 3 and 15, usually only lowered with a poor connection home server.

Well, in «Minecraft pedia» I found this, in the «Chunk» article:

In multiplayer mode, a grid with a default inradius of 10 (for a total of 21×21 or 441) chunks is loaded around each player and sent to the player by default, although this can be configured to be between 3 and 15, usually only lowered with a poor connection home server.

Источник

Talk: Server.properties/Archive 1

Contents

Monsters

It might be useful to state here that in the current Alpha build, a bug circumvents this from working as it should, but that’s just my two cents.

There’s discussion of the presence of the ‘monsters’ key but no information about what goes in it, or what format it takes. The same is true of the ‘no-animals’ key.

The ‘monsters’ key seems to stem from pre-beta times. A newly generated server.properties doesn’t have it, nor the ‘no-animals’ key. I think this page needs a general overhaul. Fischertechniklas 17:02, 5 March 2011 (UTC)

Classic vs Survival (Alpha)

MOTD display

The MOTD message displays on the player’s server list.

Server Default Port

In the section at the top it says that default port is 25364, but in the server-port section it says the default port is 25565. I recently started a server after Jan. 9th, and my default port was 25565. I’m running on a mac if it makes a difference.

Add level-seed

The level-seed option is used in two ways. The most common way is by, before having a server generate a world, settings this flag to your desired seed and then allowing the server to generate the world. The other usefulness this provides is if you want to keep the discovered/generated areas in a world the same but use a seed to generate different content in new chunks (not comfirmed).

spawn-protection-size vs spawn-protection

I believe this node is only present in Bukkit servers, in which Bukkit follows to change the spawn protection size. I believe it can be any value. However, it is not vanilla-based, so this should be removed, or at least noted that it is only present in Bukkit servers. The PC Tech Guy 04:56, 10 June 2011 (UTC)

I’m being very verbose here because the section for spawn-protection was edited when the discussion was about spawn-protection-size.

I tested this on a completely vanilla server. I set spawn-protection=false and I was able to edit the spawn area as a normal user (not op or admin)

Running a non-Bukkit server with only forge and forge-mods installed (buildcraft, industrialcraft, forestry, equivalent exchange). spawn-protection-size works fine when set to 1, users can edit spawn. 14:21, 2 May 2012 (UTC)

Forge adds spawn-protection-size too now, when set to 0 a single block is still protected. 69.123.12.116 08:18, 18 September 2012 (UTC)

Just confirming that neither property is added to server.properties when a new one is generated by a vanilla 1.3 server. However adding «spawn-protection=false» to the file does in fact disable spawn protection (even on a completely vanilla 1.3 server). Setting «spawn-protection-size=0» on the other hand has no effect.75.93.140.98 15:21, 29 September 2012 (UTC)

Hey guys, I cant seem to set Spawn Protection, I tried adding everything but it doesnt work. I deopped myself and edited spawn, I could edit it. May someone help me? My server.properties file is this:

Server ip hidden for safety.

As far as I can see the spawn-protection only work when there are at least one operator. So if you have deopped yourself as the only opped player then there is no protection. Oksegrav ( talk ) 08:46, 17 March 2015 (UTC)

File location

Not always obvious. Just read a reddit post by a confused windows user, and I was pretty unsure where it’d show up in linux. Anyway, I think there should be a section on it towards the top of the page. Stevepoppers 01:17, 4 August 2011 (UTC)

WHERE IS THE SERVER.PROPERTIES FILE I CAN’T FIND IT

Agreed. I can’t find this file either. I downloaded minecraft server and ran it, but there was no file named server.properties. Is it necessary for the windows version? If not, how do I alter server properties? Please respond.

I can’t find it either. I am on windows 7 maybe that makes a difference. I ran the software, turned on the server, and it worked, but still I could not find it. I could not even find a file that says «server». In fact practicaly none of those files that came up work. It just keeps saying «Windows can’t open this file». Please help me! Someone! Anyone!

You have to open server.properties with a text editor such as notepad.

Do you have to open the Minecraft_server.exe with WinRaR or is it somewhere else?

Iceflame3 22:38, 21 June 2013 (UTC)

Contrary to what this page indicates, on Windows the server.properties file, along with all the other files that control the server are in the current directory of the server process. The confusion is that in Windows, if you run a program by double-clicking on the EXE file, the current directory for the process is set to the folder that contains the EXE file. If, on the other hand, you run the EXE from a command window (cmd or powershell), the files do end up in the current directory because that is where the process runs. As another choice, if you make a shortcut to the EXE, the shortcut can specify the directory to run the process in (check the Properties of the shortcut) but again the default is the folder containing the EXE. And of course, if you write a command script, it can cd somewhere appropriate before starting the server. On my system I have placed the files in \ProgramData\Local\Minecraft_Server. Program Data is a hidden folder at the root of the system drive intended to contain global (i.e. not per-user) data for programs. People who just double-click on the server EXE under Program Files might be getting tripped up by the various things MS has done (Vista and above) to mitigate the effects of junk from being written under Program Files. For instance, they have a shadow directory structure (VirtualStore) so that each user only sees the files they wrote to Program Files. 174.138.193.194 02:32, 24 October 2014 (UTC)

1.9 new settings?

I’ve just noticed the 1.9pre4 server generates a default file with «enable-rcon=false» and «enable-query=false». Any idea what these are for? 87.254.69.224 16:03, 14 October 2011 (UTC)

Image Updates

I’ve added a new screenshot of the server.properties file as it appears in 1.2.3, however, it does not seem to be updating. The image is there, it just doesn’t show up on the wiki page. Do new images need to be approved first? Or is there some lag between updating an image, and the image actually showing up? Thanks. CaMoreno3 20:06, 2 March 2012 (UTC)

Hardcore

in the 1.3 prerelease snaphot. Could someone add this and explain what it does? –Preceding unsigned comment was added by 42.2.93.146 ( Talk ) 15:20, 29 July 2012‎ (UTC). Please sign your posts with

I don’t have the exact details (although it’s been around since Java Edition 12w18a, strange that no one has added it to the page), but it’s basically the same as normal hardcore mode, except instead of deleting the world on death, it permabans (I think) the player. –ultradude25 (T|C) at 21:29, 29 July 2012 (UTC)

Hardcore mode will ban players that die 76.24.60.143 16:58, 17 March 2013 (UTC)

«spawn-monsters»

Setting up new server for my son. Help needed.

My Son has been after me to set up a server to play Minecraft with his School friends for over a year now. I just purchased a new «server» computer today for this, his Birthday is in a few weeks.

I downloaded the latest version of JAVA as suggested and the minecraft.server.exe file. I then restarted the computer and have seven new icons for Minecraft on the desktop.

How do I add players to this server? Do I really just type their name in to the «white-list»?

How do I tell the server which world to play in? Is this the same as overwriting the «level.dat» file?

How do I know which IP address to tell him, so his friends can join in?

As of tonight I put my user name as an «Op» and both of our names on the «white-list».

This stuff may seem simple and obvious, but it is not to someone who is not current with todays technology.

Thank you in advance for any help you can provide.

View Distance

It’s possible to match the view distance on the server, to a «target» render distance on the client. In such way the chunks are loaded just beyond the fog. There are a few exceptions like on sunrise/sunset where the fog seems to be less effective and you might see land and trees «popup» at a distance. But for most cases, the terrain would become visible, slowly thru the fog.

One number less, and you will see the terrain «popup» at the end of your target render distance. And more, would probably just consume more resources than needed?

The distance of the different render options can be found here: Render distance Dividing by the length of a chunk (16) in any direction. We get the following:

NameView distance in blocks (radius)View distance in chunks (radius)
Far (default)25616
Normal1288
Short644
Tiny322

Example: If you want to lower your view distance setting on the server, so that it matches a client render distance setting of Normal. You would set the server to 8.

In most cases, clients matching the target setting, wouldn’t tell the difference between 8 or a higher number, because the fog would be hiding anything beyond that.

Clients using a further render distance, would see the world generate and popup at a distance. Which is the case of the typical settings for servers and clients: far (16) vs 10 on the server.

Clients using a lower render distance, would be limited on their client end. And will just see «more fog» accordingly. They wouldn’t be able to see the chunks beyond the fog, but they should be streamed to their client. Not sure if the client negotiates a smaller chunk cache with the server when using lower settings (that would save resources for that particular client).

It seems it’s not possible to achieve a smooth effect with the far render distance on the client. The client would render 1 more chunk then the server is capable of (16 vs 15). So even though the «far» setting does have a fog effect (it’s just very far), you will still see things popup just before the fog ends (1 chunks difference). Note that you would probably have to use flying to have an unobstructed view to that distance and notice the effect.

Remember that when you pick a lower setting, your server may look just right for a particular render distance on the client, but users may still be using far rendering distances and just notice the world being cut off. Will add a suggestion to the forum for better negotiation of fog between server and client. McAfeeSDQ 07:00, 31 October 2012 (UTC)

View Distance vs Multiplayer Chunk Cache

where: n = server’s view distance, m = MultiplayerChunkCache

Or if you have the cache size and want to know what view distance they are using:

TIP: Google search can solve simple math equations. Example 1 Example 2

ip address

were can i find the IP address

force-gamemode=false

What is force-gamemode? Noticied it in default 1.5.2 config file, it is «false». What it does? 213.149.4.109 13:57, 10 June 2013 (UTC)

Recommended Resource Packs?

The Server.properties still has the ‘texture-pack=’ but now that texture packs are no more how do I load a resource pack? I placed the direct link to it as I did before with the texture pack but with no luck. I’m lost and don’t know if anybody else has found a solution to this problem.

Max Build Height

Can someone confirm that max-build-height is still limited to a max of 256? Tried to increase my private server’s max build height but to no effect. The server.properties page doesn’t say much for max-build-height. I tested increasing and deceasing the max-build-height on a blank local vanilla server but can not go over 256. I think it needs to be stated that you can only decrease the max build height. –Preceding unsigned comment was added by 63.140.22.233 ( talk • contribs) 03:30, 16 January 2014 (UTC). Please sign your posts with

Snooper

snooper-enabled=true doesn’t send data to snoop.minecraft.net, it is sent to stats.minecraft.net Brodude1234 ( talk ) 07:01, 31 January 2014 (UTC)

Nutshell

Where do I find the folder (MAC) didn’t get it.

«hellworld»

There used to be an option in server.properties by this name, but it doesn’t seem to exist anymore. I briefly searched through some of the version history pages here, but couldn’t find any news of its removal.

So what happened to it, and when? And is there any way to get players to spawn and respawn in the Nether that doesn’t involve the use of mods? –Preceding unsigned comment was added by GarrysGlitch (talk • contribs) at 23:36, 20 August 2014 (UTC). Please sign your posts with

Editing rights or try

Why does it still say white-list.txt in the description of the white-list configuration. It’s long been whitelist.json

Better yet, why can’t users edit this page. Why don’t mods keep it up to date? WHY –Preceding unsigned comment was added by 135.23.217.230 ( talk ) at 13:43, 27 November 2014‎ (UTC). Please sign your posts with

Edit done. The page was semi-protected so anonymous and non-autoconfirmed users can’t edit it, as most of vandals are these users. To be able to edit it, sign up, and then make sure that your account has at least 10 edits and is at least 4 days old. And, please sign your comments with

When I change the server.properties it docent work

In server.properties in the level-type i changed DEFAULT to FLAT and it docent work –Preceding unsigned comment was added by 58.152.233.189 ( talk ) at 9:27, 10 January 2015 (UTC). Please sign your posts with

Property max-tick-time

The property max-tick-time shows that the type is:

but that looks too confusing for most people. A better display would be:

DonkeyCore ( talk ) 21:51, 21 July 2015 (UTC)

view-distance range

Can anyone confirm if view-distance range is really 2-32? Second comment on this bug report indicates 3-32 otherwise: https://bugs.mojang.com/browse/MC-110685 The PC Tech Guy ( talk ) 04:47, 25 November 2016 (UTC)

Minecraft 1.12

Most of the wiki is updated to 1.12, but big pages like this take a while before they are fully updated – Nixinova multiplayer chunk cache что это. Смотреть фото multiplayer chunk cache что это. Смотреть картинку multiplayer chunk cache что это. Картинка про multiplayer chunk cache что это. Фото multiplayer chunk cache что это multiplayer chunk cache что это. Смотреть фото multiplayer chunk cache что это. Смотреть картинку multiplayer chunk cache что это. Картинка про multiplayer chunk cache что это. Фото multiplayer chunk cache что это multiplayer chunk cache что это. Смотреть фото multiplayer chunk cache что это. Смотреть картинку multiplayer chunk cache что это. Картинка про multiplayer chunk cache что это. Фото multiplayer chunk cache что это 20:12, 19 July 2017 (UTC)

RCON clarification

For people who don’t know what RCON is coming to this page, the rcon.password listing is worded as «rcon.password: Sets the password to rcon.» That makes it seem like I could change «rcon» to whatever I want to set a server password (which obviously isn’t a real thing, but still confusing). Can we change the wording to something like «sets the password for RCON»? And the same for rcon.port?–Preceding unsigned comment was added by 174.54.125.78 ( talk ) at 12:20, 29 May 2018 (UTC). Please sign your posts with

Debug world

Can a server world be set to the debug world? The page says that level-type can only be set to default, flat, largebiomes, amplified, and buffet. It says nothing about debug_all_block_states.—ManosSef ( talk ) 13:07, 22 December 2019 (UTC)

Источник

Multiplayer chunk cache что это

Minecraft Chunk Cacher

ONLY COMPATIBLE WITH MINECRAFT 1.15.x

support for more versions is on the todo list bellow.

I’m a Chinese, so sorry for my horrible English

This is a tool that can help you save your server’s bandwidth. It will cache chunks in players’ local storage (in «data» folder), and if the chunks (actually the chunk sections) is unchanged when the player logs in the second time, the proxy server will not send that chunk to the player.

If your server have a really small bandwidth, say 1M, players will not able to move shortly (usually 2-5s in 1M bandwidth) when they login or respawn. But if you use this tool, it will only happen when the first time the player joins.

This tool will setup a proxy between your minecraft server and your minecraft client, you need to run server.py on the server and client.py on every player’s computer.

Disadvantages (may be eventually fixed):

Server owners need to delete the player’s proxy data file on the server (under «data/server/username») once a player deletes their proxy data folder (or they wont be able to receive data in the chunks that they cached, because the servers think they have the data. Maybe a easy fix).

Players need to copy the proxy’s data if they want to play on a different PC or on a different folder.

ONLY SUPPORT OFFLINE MODE. If the server uses online mode, it will encrypt the data it sent, so that the proxy will not able to change the data. So it is not recommended to use this tool on a relatively large server or you may use plugins like AuthMeReloaded.

clone this repository or download zip

install python3 (apparently)

install requirements

If leveldb fails to be installed on windows, you can just ignore it, there is a alternative of leveldb installed. But If you really want to install leveldb on windows for better performance, you can use anaconda and run «conda install python-leveldb».

change config files

modify server.properties

Then, you can connect to the server using the ip and port defined in the config file.

0xA0: chunk data ack packet data: dimension: int chunk_x: varint chunk_z: varint section_y: array of sighed char (fmt=’B’)

0x22: chunk data packet data: [same content as vanilla packet here] cached_section_mask: int

About

(Suspended) This tool will help you save your minecraft server’s bandwidth since it caches chunk data and only sends chunk segments that changed (based on hash)

Источник

Comments

NaggingGullible commented Jun 15, 2021 •

I have attached photos showing the FORMER behavior, as well as a YouTube link showing the CURRENT behavior.
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multiplayer chunk cache что это. Смотреть фото multiplayer chunk cache что это. Смотреть картинку multiplayer chunk cache что это. Картинка про multiplayer chunk cache что это. Фото multiplayer chunk cache что это

multiplayer chunk cache что это. Смотреть фото multiplayer chunk cache что это. Смотреть картинку multiplayer chunk cache что это. Картинка про multiplayer chunk cache что это. Фото multiplayer chunk cache что это

Thank y’all so much!

The text was updated successfully, but these errors were encountered:

NaggingGullible commented Jun 16, 2021

Sorry about the sub-par formatting, by the way.

Here’s my F3 screen:
multiplayer chunk cache что это. Смотреть фото multiplayer chunk cache что это. Смотреть картинку multiplayer chunk cache что это. Картинка про multiplayer chunk cache что это. Фото multiplayer chunk cache что это

Cart3r1234 commented Jun 16, 2021

I’ve noticed this too, the old behavior was a lot nicer IMO, so hopefully this new behavior is the unintended result.

NaggingGullible commented Jun 16, 2021

I’ve noticed this too, the old behavior was a lot nicer IMO, so hopefully this new behavior is the unintended result.

Soft-Brick commented Jun 17, 2021

I was also very dissapointed to find this feature missing. I hope it will return! 🙂

KaiAF commented Jun 20, 2021

Just a question. But wouldn’t this cause more performance issues if it just has all the other chunks rendered in?
And how the chunks are being unloaded, it seems like it’s vanilla behavior

Soft-Brick commented Jun 20, 2021 •

Just a question. But wouldn’t this cause more performance issues if it just has all the other chunks rendered in?
And how the chunks are being unloaded, it seems like it’s vanilla behavior

Regarding performace;
I have GTX1060 and 16GB of ram, which is the most common setup according to Steam Hardware Survey.
And with no shaders or recource packs I can play with 32 chunk render distance on single player at around 60-100fps.
So clearly performace is not that big of a deal

I am currently playing on a server that has view-distance of 10 (which is standard setting). 10 is quite low. When you play in such server, you can only see 10 chunk distance at any given moment. As soon as chunks leave that range they are immediantly unloaded. That indeed does appear to be vanilla behavior.

But in the past optifine would keep loaded chunks in cache, even if player leaves the area. And how many chunks are being kept depends on render distance in video settings.

At least that is how I assume this works.

NaggingGullible commented Jun 27, 2021

That’s exactly it, Soft-Brick! You explained it way better than I did, haha.

And yeah, performance is a non-issue, since it still depends on client-side render distance settings to determine how far out the chunks will stay cached. Also, if it makes any difference, I’ve been playing on a (non-gaming) laptop, and I get about 20-30 FPS normally (with OptiFine, anyway), and it’s not noticeably lower when that feature is enabled and I have render distance set to 32. (64 did tend to cause framerate drops for me, though.)

If it is getting put back, I wouldn’t expect it to be back already (that’d be very unreasonable), but, for documentation purposes, I figure I should note that the issue is still present in OptiFine 1.17 HD U G9 pre23.

Источник

Что такое файлы cookie (Декабрь 2021).

Table of Contents:

Файл с расширением файла CACHE содержит временную информацию, которую программа откладывает, потому что предполагается, что вы захотите снова ее использовать. Это позволяет программному обеспечению загружать информацию быстрее, чем требуется, чтобы найти исходные данные.

Файлы CACHE не предназначены для открытия кем-либо, потому что программа, которая его использует, будет использовать его, когда потребуется, а затем, при необходимости, отбросить файлы CACHE. Некоторые файлы CACHE могут иметь довольно большой размер в зависимости от программы и данных, с которыми вы работаете.

Если ваш файл CACHE находится в другом формате, он может быть файлом VDA Snacc-1.3.

Как открыть файл CACHE

Большинство файлов CACHE, с которыми вы сталкиваетесь, не предназначены для вас. Вы Можно откройте его, если вы хотите просмотреть его как текстовый документ, но, вероятно, это не поможет вам прочитать файл, как вы привыкли, с обычными текстовыми форматами, такими как TXT, DOCX и т. д. Программа, которая создала файл CACHE это единственное программное обеспечение, которое может его использовать.

Однако некоторые файлы CACHE, подобные тем, которые используются в программном обеспечении Autodesk Face Robot (который является частью прекращенного программного обеспечения Autodesk’s Softimage), могут быть открыты вручную через программу. См. Это руководство по сохранению и загрузке файла быстрого кэша воспроизведения, чтобы узнать, как это делается.

Замечания: Поскольку файлы CACHE используются больше программ, чем просто программное обеспечение Autodesk, и для других уникальных целей, вы должны проверить с помощью программы, с которой вы используете файл CACHE, чтобы узнать, можно ли открыть ее, как вы можете, с помощью программы Autodesk.

Чтобы открыть файл CACHE, чтобы увидеть его в текстовой форме, просто используйте обычный текстовый редактор, например «Блокнот Windows» или один из нашего списка «Лучшие бесплатные текстовые редакторы». Опять же, текст, скорее всего, скремблирован, поэтому он, вероятно, не будет служить какой-либо реальной цели.

Файлы VDA Snacc-1.3 связаны с программой Snacc (Sample Neufeld ASN.1 to C Compiler). Я не уверен, что Snacc открывает файл CACHE напрямую или если он просто использует файлы CACHE аналогичным образом, описанным выше.

Как преобразовать файл CACHE

Файлы CACHE находятся не в обычном формате, как в других файлах, поэтому вы не можете конвертировать CACHE в JPG, MP3, DOCX, PDF, MP4 и т. Д. те типы файлов могут быть преобразованы с помощью инструмента преобразования файлов, попытка использовать его в файле CACHE не поможет.

Тем не менее, файлы CACHE, которые на 100% доступны для просмотра в текстовом редакторе, могут, конечно, быть преобразованы в другой текстовый формат, такой как HTM, RTF, TXT и т. Д. Вы можете сделать это с помощью самого текстового редактора.

Если у вас есть файл CACHE из игры, построенной с использованием Evolution Engine от Digital Extreme, вы можете открыть ее Экскаватор кэша Evolution Engine.

Дополнительная информация о папках с кешем

Дополнительная справка с файлами CACHE

Дополнительную информацию см. В разделе «Получение дополнительной справки» о контакте со мной в социальных сетях или по электронной почте, публикации на форумах технической поддержки и т. Д. Дайте мне знать, какие проблемы у вас возникают при открытии или использовании файла CACHE, и я посмотрю, что я могу сделать, чтобы помочь.

Файл NEF (что это такое и как его открыть)

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Файл AZW ​​(что это такое и как его открыть)

multiplayer chunk cache что это. Смотреть фото multiplayer chunk cache что это. Смотреть картинку multiplayer chunk cache что это. Картинка про multiplayer chunk cache что это. Фото multiplayer chunk cache что это

Файл ODS (что это такое и как его открыть)

multiplayer chunk cache что это. Смотреть фото multiplayer chunk cache что это. Смотреть картинку multiplayer chunk cache что это. Картинка про multiplayer chunk cache что это. Фото multiplayer chunk cache что это

Файл ODS, скорее всего, является файлом OpenDocument Spreadsheet. Вот как открыть файл ODS или преобразовать файл ODS в XLS, PDF, XLSX, CSV, DOC и т. Д.

Источник

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