rimworld лоскутная кожа для чего
Rimworld лоскутная кожа для чего
Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.
Human leather is a type of leather produced when a cook butchers a human at a butcher table. It inflicts a mood penality on most pawns when worn as clothing.
Acquisition
The following animals provide human leather.
Analysis
The shadecone is statistically identical to the cowboy hat with three major exceptions:
This may make these pieces of headgear a viable option to give to slaves in hot areas without increasing the chance of rebellions, while for most colonists, it remains more valuable for the cowboy hat to be used, due to a slight increase in durability, as well as the side benefit of the social impact boost, barring a ideological reason for the Shadecone.
Слабый материал, представляющий собой сшитые лоскуты из разных видов кожи. Вне зависимости от свойств используемой кожи, этот материал менее прочен и хуже защищает от непогоды, чем любая цельная кожа.
питомцы | |
---|---|
рыночная стоимость | $1.5 |
масса | 0.03 кг |
максимальная прочность | 60 |
скорость ветшания | 2 / День |
воспламеняемость | 100% |
красота окружения | -4 |
*Броня: Удар…Защита против дробящих воздействий, таких как удары кулаком, атаки дубиной, падение камней.
В момент воздействия из этого показателя брони прежде всего вычитается параметр бронепробития атаки.
Затем получившийся приведённый показатель брони сравнивается со случайным числом от 0 до 100.
— Если это число меньше половины приведённого показателя брони, атака считается полностью отражённой.
— Если число больше половины приведённого показателя брони, но не выше его самого, урон смягчается вдвое.
— Если же число превышает приведённый показатель брони, то броня не оказывает влияния на получаемый урон.
Например, если атака с бронепробитием 10% встречает броню с показателем 90%, то с вероятностью 40% урон будет полностью отражён, и с вероятностью 40% он будет смягчён.
Каждый слой одежды и брони влияет на результат атаки последовательно: от внешнего слоя к внутреннему.
*Броня: Нагрев…Защита против воздействий, связанных с температурой, например, ожогов.
В момент воздействия из этого показателя брони прежде всего вычитается параметр бронепробития атаки.
Затем получившийся приведённый показатель брони сравнивается со случайным числом от 0 до 100.
— Если это число меньше половины приведённого показателя брони, атака считается полностью отражённой.
— Если число больше половины приведённого показателя брони, но не выше его самого, урон смягчается вдвое.
— Если же число превышает приведённый показатель брони, то броня не оказывает влияния на получаемый урон.
Например, если атака с бронепробитием 10% встречает броню с показателем 90%, то с вероятностью 40% урон будет полностью отражён, и с вероятностью 40% он будет смягчён.
Каждый слой одежды и брони влияет на результат атаки последовательно: от внешнего слоя к внутреннему.
Acquisition
Requires complex clothing.
Version History
Contents
Leathers
Analysis
Human leather is an abundant and valuable resource, but comes with several downsides. The first is that buchering of humans to acquire the leather inflicts both a colony-wide mood debuff and a mood debuff to the cook that stacks per corpse butchered. Additionally, seeing human corpses yet another debuff. Pawns with the Bloodlust, Cannibal, or Psychopath traits are immune to all three debuffs however. These traits and other strategies can be used to minimize the impact of these penalties.
Lastly, human leather is one of the least protective textiles in the game, at tied 21st most protective, or tied 8th least protective. It has terrible insulation, being the 4th and 3rd worst for heat and cold respectively.
Despite this, its abundance and oddly high market value mean make it a valuable tradegood, especially if processed into a high quality item of clothing or furniture first. Additionally it can be useful for a cheap, accessible and sustainable mood boost for Cannibal or Bloodlust pawns, however its terrible protective qualities mean that its use should be limited to skin layer clothing such as pants, while dusters should be made out of something more protective. Care must also be taken to prevent other pawns from wearing these items however, lest they get the mood debuff. Setting a custom outfit for the relevant pawns can help in this regard, such as banning tribalwear for all normal pawns and only making tribalwear out of human leather.
For use in furniture, it has a mediocre beauty factor, but its abundancy, high market value and limited use otherwise can make it useful in this regard, especially for bulk furniture.
Descriptions
Bearskin
The strong furry leather of a bear. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation.
Bearskin is a type of leather produced when a cook butchers a grizzly bear or polar bear at a butcher table.
Birdskin
Tanned, dried, scraped bird skin. It is quite delicate. Without its feathers, it provides little protection from heat or cold.
Birdskin is a type of leather produced when a cook butchers most types of birds at a butcher table.
Bluefur
The furry pelt of muffalo. Recognizable by its distinctive blue tint. Good at temperature regulation in cold climates.
Bluefur is a type of leather produced when a cook butchers a muffalo at a butcher table.
Camelhide
Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.
Camelhide is a type of leather produced when a cook butchers a dromedary or an alpaca at a butcher table.
Chinchilla fur
Tanned, dried, scraped chinchilla skin. Known as an extremely luxurious and insulating fur, it is exceptionally valuable.
Chinchilla fur is a type of leather produced when a cook butchers a chinchilla at a butcher table.
Dog leather
Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
Dog leather is a type of leather produced when a cook butchers a dog such as huskies, labrador retrievers, and yorkshire terriers, at a butcher table.
Elephant leather
Tanned, dried, scraped elephant skin. While quite tough, it is a poor insulator.
Elephant leather is a type of leather produced when a cook butchers an elephant at a butcher table.
Foxfur
The pelt of a fox. It protects well from the cold and is quite luxurious, fetching a high price.
Foxfur is a type of leather produced when a cook butchers an arctic, fennec, or red fox at a butcher table.
Guinea pig fur
Sheets of guinea pig fur. It is delicate, but luxurious.
Guinea pig fur is a type of leather produced when a cook butchers a Guinea pig at a butcher table.
Heavy fur
Thick leather covered in a long, rugged mat of fur. Harvested from a large, hardy animal. This thick skin insulates and protects very well.
Heavy fur is a type of leather produced when a cook butchers a megasloth at a butcher table.
Human leather
Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.
Human leather is a type of leather produced when a cook butchers a human at a butcher table. It inflicts a mood penality on most pawns when worn as clothing.
Lightleather
Lightweight, thin leather. Probably harvested from a small animal. Not as protective as thicker leathers.
Lightleather is a type of leather produced when a cook butchers one of a variety of small animals at a butcher table.
Lizardskin
The tanned skin of a cold-blooded reptile. Lizardskin is reasonably tough, but does not insulate well at all.
Lizardskin is a type of leather produced when a cook butchers a reptile such as a cobra, tortoise, or iguana at a butcher table.
Panthera fur
A soft furry pelt harvested from a big cat. It is difficult to pierce and insulates well against heat.
Panthera fur is a type of leather produced when a cook butchers a big cat such as a cougar, lynx, or panther at a butcher table.
Patchleather
A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather’s irregular seams make it less tough and less insulating than any intact leather.
Patchleather is a type of leather produced when a tailor combines different types of leather at a tailor bench. Useful for combining unusably small amounts of different leathers into a single type to get a large enough quantity for use.
Pigskin
Tanned, dried, scraped pig skin. While a decent leather, it neither protects nor insulates particularly well.
Pigskin is a type of leather produced when a cook butchers a pig or a wild boar at a butcher table.
Plainleather
Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
Plainleather is a type of leather produced when a cook butchers one of a variety of medium-sized animals at a butcher table.
Rhinoceros leather
Tanned, dried, scraped rhinocerous skin. It is exceptionally durable in combat, but provides little protection from weather.
Rhinoceros leather is a type of leather produced when a cook butchers a rhinoceros at a butcher table.
Thrumbofur
Furry pelt of a thrumbo. Luxurious and extraordinarily durable. Used for the highest-quality crafts for its insulation and strength.
Thrumbofur is a type of leather produced when a cook butchers a thrumbo at a butcher table. It is one of the best clothing materials in the game; thrumbofur apparel surpasses all other leathers in terms of protection, and it is one of the best insulators. High quality ones can even match flak vests and helmets in terms of armor value.
Wolfskin
A soft furry pelt harvested from a wolf-like creature. It is difficult to pierce and insulates well against cold.
Wolfskin is a type of leather produced when a cook butchers a timber wolf, arctic wolf, or warg at a butcher table.
Shadecone
A conical woven hat. Good for keeping cool during long hours in the sun.
Crafted At / Required Research Complex clothing Work To Make 1,800 ticks ( 30 secs) Stuff tags Fabric, Leathery Resources to make 25
Shadecone are a form of clothing added by the Ideology DLC. Look good in the sun.
Material Table
Summary
Comparison Table
The following table lists all leathers and their modifiers. These modifiers determine the stats of the building or item made out of each leather.
All leathers have the following modifiers in common:
Слабый материал, представляющий собой сшитые лоскуты из разных видов кожи. Вне зависимости от свойств используемой кожи, этот материал менее прочен и хуже защищает от непогоды, чем любая цельная кожа.
питомцы | |
---|---|
рыночная стоимость | $1.5 |
масса | 0.03 кг |
максимальная прочность | 60 |
скорость ветшания | 2 / День |
воспламеняемость | 100% |
красота окружения | -4 |
*Броня: Удар…Защита против дробящих воздействий, таких как удары кулаком, атаки дубиной, падение камней.
В момент воздействия из этого показателя брони прежде всего вычитается параметр бронепробития атаки.
Затем получившийся приведённый показатель брони сравнивается со случайным числом от 0 до 100.
— Если это число меньше половины приведённого показателя брони, атака считается полностью отражённой.
— Если число больше половины приведённого показателя брони, но не выше его самого, урон смягчается вдвое.
— Если же число превышает приведённый показатель брони, то броня не оказывает влияния на получаемый урон.
Например, если атака с бронепробитием 10% встречает броню с показателем 90%, то с вероятностью 40% урон будет полностью отражён, и с вероятностью 40% он будет смягчён.
Каждый слой одежды и брони влияет на результат атаки последовательно: от внешнего слоя к внутреннему.
*Броня: Нагрев…Защита против воздействий, связанных с температурой, например, ожогов.
В момент воздействия из этого показателя брони прежде всего вычитается параметр бронепробития атаки.
Затем получившийся приведённый показатель брони сравнивается со случайным числом от 0 до 100.
— Если это число меньше половины приведённого показателя брони, атака считается полностью отражённой.
— Если число больше половины приведённого показателя брони, но не выше его самого, урон смягчается вдвое.
— Если же число превышает приведённый показатель брони, то броня не оказывает влияния на получаемый урон.
Например, если атака с бронепробитием 10% встречает броню с показателем 90%, то с вероятностью 40% урон будет полностью отражён, и с вероятностью 40% он будет смягчён.
Каждый слой одежды и брони влияет на результат атаки последовательно: от внешнего слоя к внутреннему.
Leathers
Comparison Table
The following table lists all leathers and their modifiers. These modifiers determine the stats of the building or item made out of each leather.
All leathers have the following modifiers in common:
Descriptions
Bearskin
The strong furry leather of a bear. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation.
Bearskin is a type of leather produced when a cook butchers a grizzly bear or polar bear at a butcher table.
Birdskin
Tanned, dried, scraped bird skin. It is quite delicate. Without its feathers, it provides little protection from heat or cold.
Birdskin is a type of leather produced when a cook butchers most types of birds at a butcher table.
Bluefur
The furry pelt of muffalo. Recognizable by its distinctive blue tint. Good at temperature regulation in cold climates.
Bluefur is a type of leather produced when a cook butchers a muffalo at a butcher table.
Camelhide
Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.
Camelhide is a type of leather produced when a cook butchers a dromedary or an alpaca at a butcher table.
Chinchilla fur
Tanned, dried, scraped chinchilla skin. Known as an extremely luxurious and insulating fur, it is exceptionally valuable.
Chinchilla fur is a type of leather produced when a cook butchers a chinchilla at a butcher table.
Dog leather
Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
Dog leather is a type of leather produced when a cook butchers a dog such as huskies, labrador retrievers, and yorkshire terriers, at a butcher table.
Elephant leather
Tanned, dried, scraped elephant skin. While quite tough, it is a poor insulator.
Elephant leather is a type of leather produced when a cook butchers an elephant at a butcher table.
Foxfur
The pelt of a fox. It protects well from the cold and is quite luxurious, fetching a high price.
Foxfur is a type of leather produced when a cook butchers an arctic, fennec, or red fox at a butcher table.
Guinea pig fur
Sheets of guinea pig fur. It is delicate, but luxurious.
Guinea pig fur is a type of leather produced when a cook butchers a Guinea pig at a butcher table.
Heavy fur
Thick leather covered in a long, rugged mat of fur. Harvested from a large, hardy animal. This thick skin insulates and protects very well.
Heavy fur is a type of leather produced when a cook butchers a megasloth at a butcher table.
Human leather
Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.
Human leather is a type of leather produced when a cook butchers a human at a butcher table. It inflicts a mood penality on most pawns when worn as clothing.
Lightleather
Lightweight, thin leather. Probably harvested from a small animal. Not as protective as thicker leathers.
Lightleather is a type of leather produced when a cook butchers one of a variety of small animals at a butcher table.
Lizardskin
The tanned skin of a cold-blooded reptile. Lizardskin is reasonably tough, but does not insulate well at all.
Lizardskin is a type of leather produced when a cook butchers a reptile such as a cobra, tortoise, or iguana at a butcher table.
Panthera fur
A soft furry pelt harvested from a big cat. It is difficult to pierce and insulates well against heat.
Panthera fur is a type of leather produced when a cook butchers a big cat such as a cougar, lynx, or panther at a butcher table.
Patchleather
A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather’s irregular seams make it less tough and less insulating than any intact leather.
Patchleather is a type of leather produced when a tailor combines different types of leather at a tailor bench. Useful for combining unusably small amounts of different leathers into a single type to get a large enough quantity for use.
Pigskin
Tanned, dried, scraped pig skin. While a decent leather, it neither protects nor insulates particularly well.
Pigskin is a type of leather produced when a cook butchers a pig or a wild boar at a butcher table.
Plainleather
Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
Plainleather is a type of leather produced when a cook butchers one of a variety of medium-sized animals at a butcher table.
Rhinoceros leather
Tanned, dried, scraped rhinocerous skin. It is exceptionally durable in combat, but provides little protection from weather.
Rhinoceros leather is a type of leather produced when a cook butchers a rhinoceros at a butcher table.
Thrumbofur
Furry pelt of a thrumbo. Luxurious and extraordinarily durable. Used for the highest-quality crafts for its insulation and strength.
Thrumbofur is a type of leather produced when a cook butchers a thrumbo at a butcher table. It is one of the best clothing materials in the game; thrumbofur apparel surpasses all other leathers in terms of protection, and it is one of the best insulators. High quality ones can even match flak vests and helmets in terms of armor value.
Wolfskin
A soft furry pelt harvested from a wolf-like creature. It is difficult to pierce and insulates well against cold.
Wolfskin is a type of leather produced when a cook butchers a timber wolf, arctic wolf, or warg at a butcher table.