rimworld anima tree что это

Anima tree

This information relates to content added by the Royalty DLC. Please note that it will not be present without the DLC enabled.

A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes.
If a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person’s psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them.
Anima trees’ psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.
Most tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit.

Type Plant – Tree HP 400 Beauty 5 (1) Flammability 0% Passability pass through only Path Cost 42 Minifiable False Blocks Wind True Light Radius 1.91 Cover Effectiveness 25%

Time to grow 25 days (46.15 days) Lifespan Indefinite Work to Harvest 800 ticks ( 13.33 secs) Harvest Yield 25 Min Fertility 2% Fertility Sensitivity 0% Nutrition 2

The anima tree is a tree added by the Royalty DLC. It provides both a meditation focus for psycasters and a way to create psylinks for them. If a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once twenty anima grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person’s psychic powers. Only pawns with a tribal backstories know the secret of this ritual. Tribal psycasters can also draw psyfocus from anima trees while meditating to them. Anima trees’ psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied and must remain part of nature. Their effectiveness is also reduced after being used too long.

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Growth

One anima tree spawns on most landing site maps. On larger map sizes, up to two may spawn.

While it is not flammable nor susceptible to toxic fallout, it can be eaten by alphabeavers but not by thrumbos, despite both being dendrovores. However, anima grass will not be consumed by grazing animals, although it is flammable. It is also susceptible to both defoliators and defoliator ships.

Meditation mechanics

Meditating at an anima tree requires a Natural meditation focus, which a pawn can only get from its childhood background. Multiple pawns can meditate at the same time to speed up the spawning of the anima grass. Pawns do not need to have psylink levels to meditate, nor are pawns with psylink levels or higher psychic sensitivity better at growing grass. It takes 1 pawn meditating approximately 5 in-game hours to grow one anima grass.

Anima trees provide the second-best additional meditation focus strength for Natural meditation, after animus stones.

Building an artificial building nearby will reduce the meditation strength and anima grass growth rate by 1-5%. However, there are some exceptions:

Selecting the tree displays two circles around the tree. The smaller green circle close to the tree is the range at which animus stones and nature shrines can link to the tree and enhance its meditation strength. The larger red circle indicates the area within which artificial structures, other than as noted above, will disrupt the tree. Any structure that would disrupt the tree also displays a red line from the hovering blueprint to the tree if one selects the building to build or place within the radius. This red line can be disabled by selecting the tree and unchecking the «Build radius warning» option.

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Once a certain amount of meditation has been done during a day, grass growth will slow down. Grass growth slows to 50% of normal growth rate once 12 pawn-hours of meditation time, summed across all pawns meditating at the tree, has elapsed during a day. It slows to 25% of the normal growth rate after 24 pawn-hours of meditation time has occurred during a day. Finally, it drops to 15% of the normal growth rate after 48 pawn-hours of meditation time has happened during a day.

Once 20 grass has been grown, a level of psylink can be granted to a pawn with the Natural meditation focus type. The linking ritual takes approximately 5 hours. This ritual can grant a psylink to a pawn without one or improve the level of an existing psylink; even one granted using a psylink neuroformer or through an Empire bestowing ceremony.

To maximize grass growth, one or more pawns with the «Natural» focus type can be scheduled to meditate for the entire day, only stopping to eat and sleep. Meditating will provide some recreation; however, the pawn will quickly become bored of it, reducing its effectiveness in this regard. It is recommended to install attractive floors, or to plant flowers around to improve the beauty of the area and improve mood without affecting the tree. If the tree spawns next to either a rock wall or cave, this can be useful to place the meditation spot under a roofed area without affecting the tree with an artificial structure. A bed and dining room just outside of the radius are also recommended to minimize travel time to and from the tree and avoiding the «ate without table» debuff.

While the grass does not grow faster when meditated at by a psycaster, it can be worthwhile to assign them to this role. The psyfocus gain from meditation not only replaces their need to meditate elsewhere; it also all but guarantees that they will be consistently at 100% psyfocus. This especially synergizes with high-psyfocus-cost, non-combat psycasts such as word of trust or word of inspiration, and is valuable for keeping casters combat-ready as well.

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Trees

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Trees are a type of plant. They can either be native to the Biome or planted by the player in a growing zone. They are vulnerable to fire and leave behind burnt trees when burnt. Cutting them down yields wood, a resource to craft weapons, make furniture, feed the wood-fired generator, and more. While in real life Cacti and Bamboo technically aren’t trees, in RimWorld they are included in this category.

Ecosystem

Trees are natural food sources for Dendrovores like Alphabeavers and Thrumbos.

Farming

Trees that are native to your colony’s biome may be planted once tree sowing has been researched by growers with a Plants skill of 6+. However, growing Cocoa trees requires further research and may be planted by growers with a Plants skill of 8+. Trees are different from other crops in that they require at least a one tile distance from other crops as well as each other, including wild trees. Farmers will automatically cut wild trees for this. Native trees are immune to blight, but cocoa trees are not.

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Trees may not be grown under roofs. This means that trees may not be grown in completely closed greenhouses. They may only be grown in greenhouses with roofs open in a grid pattern, that leak a lot of temperature-controlled air.

Colonist have a very annoying habit of planting trees in very inefficient patterns, drastically reducing yield unnecessarily. However, there is a way to stop this without constant micromanagement (see image). Other methods include:

Temperature

Harvest

At 40% growth, it is possible to obtain 50% of their yield. Cacti can be cut at 20%. Note that the Growth Time in the below table assumes 24hr growth. Trees don’t grow between 19h and 6h. Note that environmental factors such as temperature and light levels further negatively influence growth speed.

Cover

Trees can be used for cover in combat. Most trees provide 25% cover, except:

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Древо души

Древо души

Прочность:

Привлекательность:

Воспламеняемость:

Питательность:

Время созревания:

Максимальная температура роста:

Минимальная температура роста:

Урожайность сбора:

«Редкое дерево с тёплой, гладкой, как кожа, корой и листьями, переливающимися цветами радуги. Заселённые биолюминесцентными микроорганизмами, древа души образуют уникальный вид психического симбиоза со всей окружающей живностью, что позволяет расти в большом количестве климатических зон.

Когда рядом с древом медитирует человек(не важно, псионик или нет), вокруг него разрастается трава души. Как только трава вырастет достаточно, становится возможным проведение ритуала пси-связи с древом, который повысит психический потенциал псионика. Секрет ритуала известен только жителям племён. Они могут также восстанавливать свою пси-концентрацию, медитируя рядом с древами.

Психический потенциал древ слабеет, если рядом находятся рукотворные постройки. Они не переносят искусственных границ и попыток изучения, и должны оставаться частью природы.

Использование [ ]

Медитация является как способом развлечения, так и способом повышения пси-концентрации. Для назначения медитации у древа души необходимо создать «Место медитации», назначить владельца и в расписании дня установить время для медитации. Учтите, что поселенец не пойдёт к древу заранее, поэтому часть этого времени будет затрачиваться на путь к древу.

Древо души используется для повышения уровня пси-связи и пси-концентрации пешки на 30% в день. Получение уровня возможно только при наличии определённого количества травы души, которая растёт возле древа только в том случае, если рядом с ним медитируют племенные жители, а прирост пси-концентрации зависит от того, есть ли рядом постройки человека.

Древо души не рекомендуется использовать для восстановления уровня пси-концентрации, так как даёт слишком маленький прирост(30%/д) и лучше всего использовать для повышения уровней пси-связи. Для восстановления пси-концентрации лучше всего использовать объекты, указанные в описании типа медитации поселенца, так например, костёр, даёт пси-концентрации 66%/д, а древо души всего 30%/д

Его могут использовать как коренные аборигены из вашего племени, так и захваченные во время рейда на Вашу базу, этот момент стоит учесть, поскольку Древо души, на момент существования версии 1.1.2654 является одним из нескольких способов получения пси-уровней, что стоит учитывать при развитии колонии.

Уничтожение Древа души [ ]

Также, не стоит опасаться гибели данного дерева от кислотных осадков, так как оно абсолютно к ним невосприимчиво.

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Rimworld anima tree что это

after reading the patch notes, i was under the impression that the tree was put in as a way of gaining abilities outside of becoming a royal scrub, but it seems like only tribesmen can actually cause the anima grass to grow?

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so unless im missing something obvious then the tree is effectively useless for 90% of pawns and i still need to be a royal scrub

If you have no tribal pawns, then you have no use for the Anima tree to meditate. That’s all it is, a meditation site.

from what i read on the patch notes the anima tree grows grass that can be used to grant psi abilities instead of having to get them from the royals, which seems like its primary purpose, but you cant get the grass to grow unless the pawn meditating by the tree is a tribsman

so basicly if your not a tribsman your only option is still the royals

Yes, if you don’t have the nature meditation type you cannot grow anima grass or link with the tree for psychic levels. You will have to do quests, raid empire camps/cities, capture and recruit psychics, or gain royal favor to get psychic powers now.

You have never needed to be in the good graces of the empire to get or use psychic powers though. Frankly being at war with them usually leads to more psychic amps than getting royal favor. Raiding an empire camp usually nets you a few, and a lot of quests give them out 2 at a time as rewards.

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Rimworld anima tree что это

RimWorld

Yes, they grow back. It takes a little time, but it will grow back.

If they’re tribals, then it’s likely they have nature meditation unlocked, in which case you only need to place meditation spots near the anima tree. Schedule some meditation time, and your pawns will start meditating at the tree, which will grow some grass. Once 18 patches of grass have grown, you can begin a linking ritual, letting a tribal pawn of your choosing become a psycaster.

Yes, they grow back. It takes a little time, but it will grow back.

If they’re tribals, then it’s likely they have nature meditation unlocked, in which case you only need to place meditation spots near the anima tree. Schedule some meditation time, and your pawns will start meditating at the tree, which will grow some grass. Once 18 patches of grass have grown, you can begin a linking ritual, letting a tribal pawn of your choosing become a psycaster.

In addition to the above, let me add that you can use anima grass to get all the way to the maximum psycaster level of 6. The grass requirement goes up a little with each level, but not a lot.

Also, the anima grass is grass. Which means animals will eat it if you don’t use it, or take a long time growing it. It can also burn.

I takes a lot of serious meditation to get enough grass. You reall have to dedicate a colonist or two to doing nothing but meditate all day long for a few days.

Linking takes a long time, about half a day, and you lose all progress if you interrupt it. So make sure anyone going off to link is well fed, rested, and happy.

I had a “host tribal guests” quest, which gave me 9 extra tribal colonists who could do absolutely no work. They could, however, meditate at the tree all day long. They generated enough grass over a few days to boost one of my tribal colonists to level 6.

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